Many times the details you need are split between players but how they connect is a puzzle in itself. While describing certain puzzles in detail would reveal their solutions, there are many cleverly constructed ones to work out with your fellow player. Figuring out how to get into a locked building or finding the right item or clue in another area is usually followed quickly by an excited rush over to a puzzle or problem that previously stumped you, and it’s this sense of joint discovery that makes Tick Tock: A Tale for Two such an enjoyable multiplayer experience. There is a sequence of actions that need to be taken in the proper order to move on with the plot, so somewhat limiting the available actions keeps things from going astray too much while also adding nice little progression beats to celebrate. At each step through time in the history you’re exploring the game tries to limit the amount of potential actions you can take so that you and your partner won’t spend too long looking for how to make progress. Objects relevant to the puzzles can be clicked on, dragged around, and interacted with easily, but many areas do have red herrings that never play a part in the work at hand. Tick Tock: A Tale for Two is primarily navigated like a point and click game, relying on touch screen controls for most devices but the mouse cursor does the work on a regular PC instead. It’s not just a matter of communicating instructions to each other either, as the buildings found in the village contain puzzles and riddles whose design might not be clear when you first find them. To make progress the players need to work together, neither one having the necessary details on their own to move forward or solve most of the puzzles they’ll be presented with. Both players receive a letter and a clock from renowned clockmaker Amalie Ravn, the two being invited to play a game that will transport them into the past and through an ever-shifting little village. Tick Tock: A Tale for Two begins with players selecting whether they’re player 1 or player 2, this determining which specific areas they can access and the information they’ll be provided. It is a bit of a surprise that Other Tales Interactive didn’t go the same route as similar co-op games where additional players can join in for free through a website or an unpaid app, but the price of admission isn’t too steep even considering the two purchases, and more importantly, the game itself makes interesting use of the fact it has to be played across two separate devices. Available on mobile devices, the Nintendo Switch, and the PC, you can feasibly have both players in the same room playing without breaking the rules about keeping your screens to yourself, but this can also work as a game to play over the phone or via voice chat programs. This exclusively multiplayer title requires both players to have purchased Tick Tock: A Tale for Two on their device, but thankfully, the game has spread itself across a few different systems to make playing cooperatively far more feasible. Tick Tock: A Tale for Two is a game you cannot play with only one copy.
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